setEffectiveCommander: Difference between revisions
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1 = <code>[[vehicle]] [[player]] [[setEffectiveCommander]] [[player]];</code> | |x1 = <code>[[vehicle]] [[player]] [[setEffectiveCommander]] [[player]];</code> | ||
| [[effectiveCommander]], [[commander]], [[vehicleMoveInfo]] | |seealso= [[effectiveCommander]], [[commander]], [[vehicleMoveInfo]] | ||
}} | }} | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 00:03, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- person: Object
- Return Value:
- Return value needed
Examples
- Example 1:
vehicle player setEffectiveCommander player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note