actionKeysNames: Difference between revisions

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m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Some wiki formatting)
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1


|1.00
|version1= 1.00


|gr1= Interaction
|gr1= Interaction


| Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or [[:Category:Key Actions|user action names]].
|descr= Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or [[:Category:Key Actions|user action names]].


| '''actionKeysNames''' userAction
|s1= '''actionKeysNames''' userAction


|p1= userAction: [[String]]
|p1= userAction: [[String]]


| [[String]]
|r1= [[String]]


|s2= '''actionKeysNames''' [userAction, maxKeys]
|s2= '''actionKeysNames''' [userAction, maxKeys, inputDevicePriority]


|p21= [userAction, maxKeys]: [[Array]]
|p21= userAction: [[String]]


|p22= UserAction: [[String]]
|p22= maxKeys: [[Number]] - maximum number of keys to return


|p23= maxKeys: [[Number]] - Maximum number of keys to return
|p23= inputDevicePriority: [[String]] - result sorted by inputDevicePriority with values: {{Since|arma3|1.35.127928|y}}
 
|r2= [[String]]
 
|s3= '''actionKeysNames''' [userAction, maxKeys, inputDevicePriority] {{Since|arma3|1.35.127928|y}}
 
|p31= [userAction, maxKeys, inputDevicePriority]: [[Array]]
 
|p32= UserAction: [[String]]
 
|p33= maxKeys: [[Number]] - Maximum number of keys to return
 
|p34= inputDevicePriority: [[String]] - Result sorted by inputDevicePriority with values:
* <tt>"Mouse"</tt>
* <tt>"Mouse"</tt>
* <tt>"Keyboard"</tt>
* <tt>"Keyboard"</tt>
Line 44: Line 32:
* <tt>"Unsorted"</tt>
* <tt>"Unsorted"</tt>


|r3= [[String]]
|r2= [[String]]
   
   
|x1= <code>_list = [[actionKeysNames]] "ReloadMagazine"; //"R"</code>
|x1= <code>_list = [[actionKeysNames]] "ReloadMagazine"; {{cc|"R"}}</code>


|seealso= [[actionKeys]], [[actionKeysImages]], [[actionKeysNamesArray]], [[actionName]], [[inputAction]]
|seealso= [[actionKeys]], [[actionKeysImages]], [[actionKeysNamesArray]], [[actionName]], [[inputAction]]
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<dt class="note">[[User:WGL.Q|kju]]</dt>
<dt class="note">[[User:WGL.Q|kju]]</dt>
<dd class="note">The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br>
<dd class="note">The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br>
if ((actionKeysNames "User1") == '"W"') then ...
<code>[[if]] ([[actionKeysNames]] "User1" == '"W"') [[then]] { ... };</code>
</dd>


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|ofpe|Scripting Commands}}

Revision as of 23:28, 16 February 2021

Hover & click on the images for description

Description

Description:
Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or user action names.
Groups:
Interaction

Syntax

Syntax:
actionKeysNames userAction
Parameters:
userAction: String
Return Value:
String

Alternative Syntax

Syntax:
actionKeysNames [userAction, maxKeys, inputDevicePriority]
Parameters:
userAction: String
maxKeys: Number - maximum number of keys to return
inputDevicePriority: String - result sorted by inputDevicePriority with values: Template:Since
  • "Mouse"
  • "Keyboard"
  • "Stick"
  • "Gamepad"
  • "Tracker"
  • "Combo" (mouse and keyboard combinations)
  • "Controler"sic (any controller other than mouse or keyboard)
Other values are considered as:
  • "Unsorted"
Return Value:
String

Examples

Example 1:
_list = actionKeysNames "ReloadMagazine"; // "R"

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNamesArrayactionNameinputAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 20:14, 20 January 2010 (CET)
kju
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if (actionKeysNames "User1" == '"W"') then { ... };