allUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |||
|version2= 1.51 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Object Detection | |gr1= Object Detection | ||
| | |descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]]. | ||
{{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}} | {{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}} | ||
| '''allUnits''' | |s1= '''allUnits''' | ||
|r1= [[Array]] - Array of [[Object|object]]s | |||
| [[ | |x1= <code>{ _x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"; } [[forEach]] [[allUnits]];</code> | ||
| | |x2= <code>[[allUnits]] [[apply]] { [[diag_log]] [[_x]]; };</code> | ||
|seealso= [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] | |seealso= [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<dd class="notedate">Posted on September 6, 2018</dd> | <dd class="notedate">Posted on September 6, 2018</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules. | <dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules. | ||
</dl> | </dl> | ||
Revision as of 16:31, 29 March 2021
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
- Example 2:
allUnits apply { diag_log _x; };
Additional Information
- See also:
- allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.