isFlashlightOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|0.50 | |version1= 0.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
Line 9: | Line 9: | ||
|gr2= Weapons | |gr2= Weapons | ||
| Returns true if there is a linked and enabled flashlight on a given weapon. | |descr= Returns true if there is a linked and enabled flashlight on a given weapon. | ||
| unit '''isFlashlightOn''' weapon | |s1= unit '''isFlashlightOn''' weapon | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 17: | Line 17: | ||
|p2= weapon: [[String]] | |p2= weapon: [[String]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | |x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]);</code> | ||
</code> | |||
|seealso= [[enableGunLights]] | |seealso= [[enableGunLights]] | ||
}} | }} |
Revision as of 23:28, 17 April 2021
Description
- Description:
- Returns true if there is a linked and enabled flashlight on a given weapon.
- Groups:
- Object ManipulationWeapons
Syntax
Examples
- Example 1:
player isFlashlightOn (currentWeapon player);
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note