landAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
(formatting, fixed redirects, merged note into description) |
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Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.08 | |||
|version1= 1.08 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
|gr2= Roads and Airports | |gr2= Roads and Airports | ||
| Order an AI airplane to land at a given airport. | |descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | ||
''' | {{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Arma 3: Dynamic Airport Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} | ||
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[ | {{Feature|important|To make a '''helicopter''' land see [[land]] command.}} | ||
| plane [[landAt]] | |s1= plane [[landAt]] ID | ||
|p1= plane: [[Object]] | |p1= plane: [[Object]] - A plane | ||
|p2= | |p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}} | |s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}} | ||
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_plane1 [[landAt]] _dynamicAirport1;</code> | _plane1 [[landAt]] _dynamicAirport1;</code> | ||
|seealso= [[Arma: Airport IDs]] | |seealso= [[Arma: Airport IDs]] [[land]] [[setAirportSide]] [[assignToAirport]] [[allAirports]] | ||
}} | }} | ||
Revision as of 18:10, 13 March 2021
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax
- Syntax:
- plane landAt ID
- Parameters:
- plane: Object - A plane
- ID: Number - Airport ID
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject Template:Since
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
_plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect