BIS fnc spawnEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|p6= delay: [[Number]] - (Optional, default 30) time between spawn waves | |p6= delay: [[Number]] - (Optional, default 30) time between spawn waves | ||
|p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[_this]]) | |p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[Magic Variables#this|_this]]) | ||
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Revision as of 13:21, 25 February 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Problems:
- This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30,
_players
) - Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- aPlayer: Object - player
- target: Object - refence object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of String - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Return value needed
Examples
- Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;
Additional Information
- See also:
- BIS_fnc_spawnGroupBIS_fnc_stalk
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note