BIS fnc spawnEnemy: Difference between revisions

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|p6= delay: [[Number]] - (Optional, default 30) time between spawn waves
|p6= delay: [[Number]] - (Optional, default 30) time between spawn waves


|p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[_this]])
|p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[Magic Variables#this|_this]])


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Revision as of 13:21, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Problems:
This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30, _players )
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
aPlayer: Object - player
target: Object - refence object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of String - list of enemy classes (units will form a group together)
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Return value needed

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroupBIS_fnc_stalk

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note