Bug List – ArmA: Armed Assault
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Several owners of the German version report a bugged seagull. Wings don't move in [1.02 german]. Does not effect all owners of the German game --[[User:SniperAndy|SniperAndy]] | Several owners of the German version report a bugged seagull. Wings don't move in [1.02 german]. Does not effect all owners of the German game --[[User:SniperAndy|SniperAndy]] | ||
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==AI Issues== | ==AI Issues== | ||
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'SetWaypointPosition [pos,rad]' very often lets the unit hang after arriving at the waypoint - especially when inside of buildings. Compared to that 'SetWPPos rad' does a much better and solid job ''[v1.02]'' - [[User:wiper|wiper]], 15.Dec.06, 2245 CET | 'SetWaypointPosition [pos,rad]' very often lets the unit hang after arriving at the waypoint - especially when inside of buildings. Compared to that 'SetWPPos rad' does a much better and solid job ''[v1.02]'' - [[User:wiper|wiper]], 15.Dec.06, 2245 CET | ||
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==Island Issues== | ==Island Issues== | ||
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:Just tested this, it's a weird one, I tested some other bridges, and Stryker drives over them fine, but that bridge does indeed stop a Stryker, and only Stryker, other vehicles do not do this. Bridge is at Gf58 and going in a Stryker West to East stops it in a few meters, going East to West just slows it down pretty much. --[[User:Sniperwolf572|Sniperwolf572]] 17:38, 18 December 2006 (CET) | :Just tested this, it's a weird one, I tested some other bridges, and Stryker drives over them fine, but that bridge does indeed stop a Stryker, and only Stryker, other vehicles do not do this. Bridge is at Gf58 and going in a Stryker West to East stops it in a few meters, going East to West just slows it down pretty much. --[[User:Sniperwolf572|Sniperwolf572]] 17:38, 18 December 2006 (CET) | ||
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==Mission Issues== | ==Mission Issues== | ||
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MP browser is extremely non-user friendly and sorting does not work as expected.''[1.02]'' [[User:Rudedog|Rudedog]] | MP browser is extremely non-user friendly and sorting does not work as expected.''[1.02]'' [[User:Rudedog|Rudedog]] | ||
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==Dedicated Server Issues== | ==Dedicated Server Issues== | ||
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When shutting down the german version my system would keep up to 500MB in the system load for some time. No reference to ArmA in task manager. Only high system load after game exit [1.02 german]--[[User:SniperAndy|SniperAndy]] | When shutting down the german version my system would keep up to 500MB in the system load for some time. No reference to ArmA in task manager. Only high system load after game exit [1.02 german]--[[User:SniperAndy|SniperAndy]] | ||
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==Physics Issues== | ==Physics Issues== | ||
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Still swimming soldiers and floating bodies aren´t really affected by waves, they always keep the relative height to the ground [http://hx3.de/files/team/mrburns/ArmA_float-behaviour.avi see video] ''[1.02]'' [[User:Burns|burns]] 01:48, 16 December 2006 (CET) | Still swimming soldiers and floating bodies aren´t really affected by waves, they always keep the relative height to the ground [http://hx3.de/files/team/mrburns/ArmA_float-behaviour.avi see video] ''[1.02]'' [[User:Burns|burns]] 01:48, 16 December 2006 (CET) | ||
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==Realism Issues== | ==Realism Issues== | ||
==Units/Vehicles== | ==Units/Vehicles== | ||
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M113 models have little problem with stop light texture,when in shadow zone.[http://www.gops.it/foto/arma_bug04.jpg Image] --[1.02] | M113 models have little problem with stop light texture,when in shadow zone.[http://www.gops.it/foto/arma_bug04.jpg Image] --[1.02] | ||
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==Visual Issues== | ==Visual Issues== | ||
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Dead corpses disappear,already reported by burns with ver.1.01..I add a video for better explanation ,not with all units & only in 1st person view,Blufor Officer yes for example. [http://www.gops.it/video/arma_body_bug.wmv See video] --[1.02] | Dead corpses disappear,already reported by burns with ver.1.01..I add a video for better explanation ,not with all units & only in 1st person view,Blufor Officer yes for example. [http://www.gops.it/video/arma_body_bug.wmv See video] --[1.02] | ||
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==Weapons== | ==Weapons== |
Revision as of 17:53, 18 December 2006
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
Here are a couple of decent examples of usable information.
- Grass clumps floating in midair @ GI56, noticeable when going prone only [1.01.5094] - ~~~
- 90% of the time when getting out of a boat the player is placed under the ground. [1.01.5094].check image - ~~~
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
Performance Issues
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Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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