secondaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.75 | |version1= 1.75 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Returns name of a unit's secondary weapon | |descr= Returns the name of a unit's secondary weapon. To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]]. | ||
| [[secondaryWeapon]] unit | |s1= [[secondaryWeapon]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[String]] | |r1= [[String]] - Class name of the secondary weapon or {{ic|""}} if none available | ||
|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code> | |x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code> | ||
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|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> | |x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> | ||
| [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]] | |seealso= [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] | ||
[[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] | |||
}} | }} | ||
Revision as of 16:43, 27 March 2021
Description
- Description:
- Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String - Class name of the secondary weapon or
""
if none available
Examples
- Example 1:
private _secondaryWeapon = secondaryWeapon player;
- Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"
Additional Information
- See also:
- secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory