secondaryWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "")
(formatting)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp


|1.75
|version1= 1.75
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Unit Inventory
|gr1= Unit Inventory


| Returns name of a unit's secondary weapon (empty string if none).
|descr= Returns the name of a unit's secondary weapon. To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]].


| [[secondaryWeapon]] unit
|s1= [[secondaryWeapon]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[String]]
|r1= [[String]] -  Class name of the secondary weapon or {{ic|""}} if none available
   
   
|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code>
|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code>
Line 19: Line 43:
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>


| [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]]
|seealso= [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
[[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
}}
}}
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''
[[secondaryWeapon]] tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.
<!-- Note Section END -->
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 16:43, 27 March 2021

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - Class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note