weaponsItems: Difference between revisions
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| [[Image:Weaponsitems.jpg|150px|right|border]]Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons. | | [[Image:Weaponsitems.jpg|150px|right|border]]Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons. | ||
{{Feature | Informative | This command will return weapon magazines as well in format [magazineName, ammoCount], or empty array [] if weapon has no magazine}} | {{Feature | Informative | This command will return weapon magazines as well in format [magazineName, ammoCount], or empty array [] if weapon has no magazine}} | ||
* Since Arma 3 v1. | * Since Arma 3 v1.22 it is possible to query weapon holders and ammo crates with this command. If the argument is a vehicle, the command will return vehicle's weapons. If the argument is a container, the command will act identical to [[weaponsItemsCargo]]. | ||
* Since Arma 3 v1.96 the returned array always contains secondary muzzle magazine info and consistent with [[getUnitLoadout]] format for weapon items. | * Since Arma 3 v1.96 the returned array always contains secondary muzzle magazine info and consistent with [[getUnitLoadout]] format for weapon items. | ||
* Since Arma 3 v2. | * Since Arma 3 v2.02 the returned array can contains binocular weapon items. | ||
| '''weaponsItems''' vehicle | | '''weaponsItems''' vehicle |
Revision as of 10:35, 3 April 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Return value needed
Examples
- Example 1:
hint str weaponsItems player;
[ ["arifle_MX_ACO_pointer_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],"bipod_01_F_blk"], ["launch_NLAW_F","","","",["NLAW_F",1],[],""], ["hgun_P07_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",11],[],""] ]
- Example 2:
hint str weaponsItems vehicle player;
[ ["gatling_30mm","","","",["250Rnd_30mm_HE_shells",250],[],""], ["missiles_SCALPEL","","","",["8Rnd_LG_scalpel",8],[],""], ["rockets_Skyfire","","","",["38Rnd_80mm_rockets",38],[],""] ]
Additional Information
- See also:
- weaponsItemsCargoprimaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeaponbinocularweaponAccessoriesaddWeaponWithAttachmentsCargoGlobalBIS_fnc_weaponComponents
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 17, 2013
- AgentRev
-
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.
Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:
[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ], "" ]