object: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|game1= ofp | |game1= ofp | ||
|version1= 1.75 | |version1= 1.75 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
Revision as of 15:51, 3 May 2021
Description
- Description:
- Returns Object with given id. Object's id can be checked in mission editor.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
_object = object 1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 22:10, 1 August 2006
- Hoz
-
1.75 To check object's id in the Mission Editor click on "Show IDs" and zoom in closely.
1.85 You cannot_object setPos [-10000, 0 ,0];
terrain objects to get them out of the way, but you can use_object setDamage 1;
to get trees or other flora out of the way.
1.08 This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.