worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)</dd> | <dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)</dd> |
Revision as of 16:48, 21 May 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Return value needed
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on august 19th, 2012 - 19:19 (GMT+1)
- Lou Montana
- please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered