moveInGunner: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 19: | Line 19: | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> | |x1= <code>soldierOne '''moveInGunner''' tankOne </code> | ||
Revision as of 20:04, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Return value needed
Examples
- Example 1:
soldierOne moveInGunner tankOne
Additional Information
- See also:
- moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 14:45
- hardrock
- Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.