getFuelCargo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| [[Number]] - fuel cargo value, -1 if fuel cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] | |r1=[[Number]] - fuel cargo value, -1 if fuel cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] | ||
|x1= <code>value = [[getFuelCargo]] myVehicleName;</code> | |x1= <code>value = [[getFuelCargo]] myVehicleName;</code> |
Revision as of 20:47, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- Return Value:
- Number - fuel cargo value, -1 if fuel cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
value = getFuelCargo myVehicleName;
Additional Information
- See also:
- setFuelCargogetAmmoCargogetRepairCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 22, 2014 - 17:16 (UTC)
- AgentRev
-
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0. - Posted on September 6, 2019 - 07:19 (UTC)
- killzone_kid
- If you have ACE mod installed, note that it removes fuel cargo from vehicles so it could appear that the command always returns 0