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| Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely). | | Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely). | ||
| | | a '''and''' b | ||
|p1= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. | |p1= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. | ||
|p2= b: [[Boolean]] - Test condition or variable that returns [[Boolean]]. | |p2= b: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |
Revision as of 16:33, 8 May 2021
Description
- Description:
- Description needed
- Multiplayer:
- no special considerations
- Groups:
- VariablesMath
Syntax
- Syntax:
- Syntax needed
- Parameters:
- a: Boolean - Test condition or variable that returns Boolean.
- b: Boolean - Test condition or variable that returns Boolean.
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- Boolean = a and b (Only available since Arma 2:OA v1.62.)
- Parameters:
- a: Boolean - Test condition or variable that returns Boolean.
- b: Code - Code that returns Boolean. It is not evaluated if a returns as false.
- Return Value:
- Boolean
Examples
- Example 1:
if ((alive player) and (_enemycount == 0)) then {hint "you win !"}
- Example 2:
if ((count _array > 0) and {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 12, 2015 - 10:45 (UTC)
- IT07
-
Just like the "or" command, the "and" command allows several conditions to be checked. Example:
if(alive player and speed player > 0 and _someOtherVar) then { hint"All three condtions are true" };
The example above will check if the player is alive and if the player is moving and checks if _someOtherVar is true.