setLightColor: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Lights | |gr1= Lights | ||
Line 11: | Line 25: | ||
|eff= local | |eff= local | ||
| Set diffuse color of light. Illuminates surfaces that are facing the light. | |descr= Set diffuse color of light. Illuminates surfaces that are facing the light. | ||
| light [[setLightColor]] [r, g, b] | |s1= light [[setLightColor]] [r, g, b] | ||
|p1= light: [[Object]] | |p1= light: [[Object]] | ||
Line 19: | Line 33: | ||
|p2= [r, g, b]: [[Array]] of [[Number]]s | |p2= [r, g, b]: [[Array]] of [[Number]]s | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code> | |x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code> | ||
|seealso= [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] | |seealso= [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd> | <dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd> | ||
<dt class="note">[[User:Feersum|Feersum]]<dd class="note"> | <dt class="note">[[User:Feersum|Feersum]]</dt> | ||
<dd class="note"> | |||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | ||
<br>for example: | <br>for example: | ||
Line 37: | Line 52: | ||
_light [[lightAttachObject]] [_object, [0,0,0]]; | _light [[lightAttachObject]] [_object, [0,0,0]]; | ||
</code> | </code> | ||
</dd> | |||
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd> | <dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd> | ||
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note" | <dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]</dt> | ||
<dd class="note"> | |||
To clarify:<br> | To clarify:<br> | ||
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | ||
Line 50: | Line 68: | ||
</code><br> | </code><br> | ||
2. When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source. | 2. When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source. | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 10:55, 28 May 2021
Description
- Description:
- Set diffuse color of light. Illuminates surfaces that are facing the light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array of Numbers
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightColor [0.5,0,0]; // produces red
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightsetLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
-
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 24, 2014 - 23:58
- ffur2007slx2_5
- 1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect