flyInHeightASL: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
m (added link to ASL) |
||
Line 6: | Line 6: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets the minimal ASL height. Final height is {{ic|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority. | |descr= Sets the minimal [[Position#PositionASL|ASL]] height. Final height is {{ic|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority. | ||
|s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude] | |s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude] |
Revision as of 09:57, 18 June 2021
Description
- Description:
- Sets the minimal ASL height. Final height is
flyInHeight max flyInHeightASL
- the higher altitude has priority. - Groups:
- Object Manipulation
Syntax
- Syntax:
- aircraft flyInHeightASL [standardAltitude, combatAltitude, stealthAltitude]
- Parameters:
- aircraft: Object - helicopter, airplane
- standardAltitude: Number - base altitude used when behaviour is neither "COMBAT" or "STEALTH"
- combatAltitude: Number - altitude used when behaviour is "COMBAT"
- stealthAltitude: Number - altitude used when behaviour is "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
cobraOne flyInHeightASL [200, 100, 400];
Additional Information
- See also:
- flyInHeight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note