commandStop: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
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<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note">In '''{{arma1}} v1.14''', this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground. | <dd class="note">In '''{{arma1}} v1.14''', this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground. | ||
</dl> | </dl> |
Revision as of 21:41, 5 June 2021
Description
- Description:
- Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready.
- Groups:
- Groups
Syntax
Examples
- Example 1:
commandStop _soldier1;
- Example 2:
commandStop [_soldier1, _soldier2];
- Example 3:
commandStop (units player);
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In Armed Assault v1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect