ammoOnPylon: Difference between revisions
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m (Text replacement - "|gr1= Pylons" to "|gr1= Vehicle Loadouts") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon | |p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon | ||
| [[Number]] or [[Boolean]] | |r1=[[Number]] or [[Boolean]] | ||
|x1= <code>_ammoCount = ([[vehicle]] [[player]]) [[ammoOnPylon]] "pylon1";</code> | |x1= <code>_ammoCount = ([[vehicle]] [[player]]) [[ammoOnPylon]] "pylon1";</code> |
Revision as of 20:34, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- pylon: String or Number - The name or the index of the pylon
- Return Value:
- Number or Boolean
Examples
- Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
- Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");
Additional Information
- See also:
- Arma 3: Vehicle LoadoutssetAmmoOnPylongetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:21 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.