LOD resolutions: Difference between revisions

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In Arma 3 the following numbers are used to identify LODs by resolution:
In Arma 3 the following numbers are used to identify LODs by resolution:


* Geomerty - 1 * 1e13
{| class="wikitable"
* Geometry Simple - 2 * 1e13
| Geomerty || 1 * 1e13
* Geometry Phys Old - 3 * 1e13
|-
* Geometry Phys - 4 * 1e13
| Geometry Simple || 2 * 1e13
* Memory - 1 * 1e15
|-
* Land Contact - 2 * 1e15
| Geometry Phys Old || 3 * 1e13
* Road Way - 3 * 1e15
|-
* Paths - 4 * 1e15
| Geometry Phys || 4 * 1e13
* Hit Points - 5 * 1e15
|-
* View Geometry - 6 * 1e15
| Memory || 1 * 1e15
* Fire Geometry - 7 * 1e15
|-
* View Cargo Geometry - 8 * 1e15
| Land Contact || 2 * 1e15
* View Cargo Geometry Max - 8.99 * 1e15
|-
* View Pilot Geometry - 13 * 1e15
| Road Way || 3 * 1e15
* View Gunner Geometry - 15 * 1e15
|-
* Fire Gunner Geometry - 16 * 1e15
| Paths || 4 * 1e15
* Sub Parts - 17 * 1e15
|-
* Shadow Volume Cargo - 18 * 1e15
| Hit Points || 5 * 1e15
* Shadow Volume Cargo Max - 18.99 * 1e15
|-
* Shadow Volume Pilot - 19 * 1e15
| View Geometry || 6 * 1e15
* Shadow Volume Gunner - 20 * 1e15
|-
* Wreck - 21 * 1e15
| Fire Geometry || 7 * 1e15
* View Gunner - 1000
|-
* View Pilot - 1100
| View Cargo Geometry || 8 * 1e15
* View Cargo - 1200
|-
* View Cargo Max - 1299
| View Cargo Geometry Max || 8.99 * 1e15
* Shadow Volume - 10000
|-
* Shadow Volume Max - 10999
| View Pilot Geometry || 13 * 1e15
* Shadow Buffer - 11000
|-
* Shadow Buffer Max - 11999
| View Gunner Geometry || 15 * 1e15
|-
| Fire Gunner Geometry || 16 * 1e15
|-
| Sub Parts || 17 * 1e15
|-
| Shadow Volume Cargo || 18 * 1e15
|-
| Shadow Volume Cargo Max || 18.99 * 1e15
|-
| Shadow Volume Pilot || 19 * 1e15
|-
| Shadow Volume Gunner || 20 * 1e15
|-
| Wreck || 21 * 1e15
|-
| View Gunner || 1000
|-
| View Pilot || 1100
|-
| View Cargo || 1200
|-
| View Cargo Max || 1299
|-
| Shadow Volume || 10000
|-
| Shadow Volume Max || 10999
|-
| Shadow Buffer || 11000
|-
| Shadow Buffer Max || 11999
|}


Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]]
Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]]

Revision as of 11:42, 21 May 2021

In Arma 3 the following numbers are used to identify LODs by resolution:

Geomerty 1 * 1e13
Geometry Simple 2 * 1e13
Geometry Phys Old 3 * 1e13
Geometry Phys 4 * 1e13
Memory 1 * 1e15
Land Contact 2 * 1e15
Road Way 3 * 1e15
Paths 4 * 1e15
Hit Points 5 * 1e15
View Geometry 6 * 1e15
Fire Geometry 7 * 1e15
View Cargo Geometry 8 * 1e15
View Cargo Geometry Max 8.99 * 1e15
View Pilot Geometry 13 * 1e15
View Gunner Geometry 15 * 1e15
Fire Gunner Geometry 16 * 1e15
Sub Parts 17 * 1e15
Shadow Volume Cargo 18 * 1e15
Shadow Volume Cargo Max 18.99 * 1e15
Shadow Volume Pilot 19 * 1e15
Shadow Volume Gunner 20 * 1e15
Wreck 21 * 1e15
View Gunner 1000
View Pilot 1100
View Cargo 1200
View Cargo Max 1299
Shadow Volume 10000
Shadow Volume Max 10999
Shadow Buffer 11000
Shadow Buffer Max 11999

Related script commands allLODs, selectionPosition, selectionNames