LOD resolutions: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
(added table formatting) |
||
Line 1: | Line 1: | ||
In Arma 3 the following numbers are used to identify LODs by resolution: | In Arma 3 the following numbers are used to identify LODs by resolution: | ||
{| class="wikitable" | |||
| Geomerty || 1 * 1e13 | |||
|- | |||
| Geometry Simple || 2 * 1e13 | |||
|- | |||
| Geometry Phys Old || 3 * 1e13 | |||
|- | |||
| Geometry Phys || 4 * 1e13 | |||
|- | |||
| Memory || 1 * 1e15 | |||
|- | |||
| Land Contact || 2 * 1e15 | |||
|- | |||
| Road Way || 3 * 1e15 | |||
|- | |||
| Paths || 4 * 1e15 | |||
|- | |||
| Hit Points || 5 * 1e15 | |||
|- | |||
| View Geometry || 6 * 1e15 | |||
|- | |||
| Fire Geometry || 7 * 1e15 | |||
|- | |||
| View Cargo Geometry || 8 * 1e15 | |||
|- | |||
| View Cargo Geometry Max || 8.99 * 1e15 | |||
|- | |||
| View Pilot Geometry || 13 * 1e15 | |||
|- | |||
| View Gunner Geometry || 15 * 1e15 | |||
|- | |||
| Fire Gunner Geometry || 16 * 1e15 | |||
|- | |||
| Sub Parts || 17 * 1e15 | |||
|- | |||
| Shadow Volume Cargo || 18 * 1e15 | |||
|- | |||
| Shadow Volume Cargo Max || 18.99 * 1e15 | |||
|- | |||
| Shadow Volume Pilot || 19 * 1e15 | |||
|- | |||
| Shadow Volume Gunner || 20 * 1e15 | |||
|- | |||
| Wreck || 21 * 1e15 | |||
|- | |||
| View Gunner || 1000 | |||
|- | |||
| View Pilot || 1100 | |||
|- | |||
| View Cargo || 1200 | |||
|- | |||
| View Cargo Max || 1299 | |||
|- | |||
| Shadow Volume || 10000 | |||
|- | |||
| Shadow Volume Max || 10999 | |||
|- | |||
| Shadow Buffer || 11000 | |||
|- | |||
| Shadow Buffer Max || 11999 | |||
|} | |||
Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]] | Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]] |
Revision as of 11:42, 21 May 2021
In Arma 3 the following numbers are used to identify LODs by resolution:
Geomerty | 1 * 1e13 |
Geometry Simple | 2 * 1e13 |
Geometry Phys Old | 3 * 1e13 |
Geometry Phys | 4 * 1e13 |
Memory | 1 * 1e15 |
Land Contact | 2 * 1e15 |
Road Way | 3 * 1e15 |
Paths | 4 * 1e15 |
Hit Points | 5 * 1e15 |
View Geometry | 6 * 1e15 |
Fire Geometry | 7 * 1e15 |
View Cargo Geometry | 8 * 1e15 |
View Cargo Geometry Max | 8.99 * 1e15 |
View Pilot Geometry | 13 * 1e15 |
View Gunner Geometry | 15 * 1e15 |
Fire Gunner Geometry | 16 * 1e15 |
Sub Parts | 17 * 1e15 |
Shadow Volume Cargo | 18 * 1e15 |
Shadow Volume Cargo Max | 18.99 * 1e15 |
Shadow Volume Pilot | 19 * 1e15 |
Shadow Volume Gunner | 20 * 1e15 |
Wreck | 21 * 1e15 |
View Gunner | 1000 |
View Pilot | 1100 |
View Cargo | 1200 |
View Cargo Max | 1299 |
Shadow Volume | 10000 |
Shadow Volume Max | 10999 |
Shadow Buffer | 11000 |
Shadow Buffer Max | 11999 |
Related script commands allLODs, selectionPosition, selectionNames