setDamage: Difference between revisions
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back to [[Scripting_Reference#S|COMREF]] | back to [[Scripting_Reference#S|COMREF]] | ||
<h2 style="color:#000066">'''''object'' setDamage ''damage''''</h2> | <h2 style="color:#000066">'''''object'' setDamage ''damage'''''</h2> | ||
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Note: this function is identical to [[setDammage]].<br> | Note: this function is identical to [[setDammage]].<br> | ||
It was introduced to fix a spelling error in original function name.<br> | It was introduced to fix a spelling error in original function name.<br> | ||
Note: setting a unit's damage to negative will set their health to full, but impair their | Note: setting a unit's damage to negative will set their health to full, but impair their aim. | ||
Example:<br> | Example:<br> | ||
soldier1 '''setDamage''' 1 | soldier1 '''setDamage''' 1 |
Revision as of 06:40, 17 April 2006
back to COMREF
object setDamage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
Example:
soldier1 setDamage 1