setDamage: Difference between revisions

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back to [[Scripting_Reference#S|COMREF]]
back to [[Scripting_Reference#S|COMREF]]


<h2 style="color:#000066">'''''object'' setDamage ''damage''''</h2>
<h2 style="color:#000066">'''''object'' setDamage ''damage'''''</h2>




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Note: this function is identical to [[setDammage]].<br>
Note: this function is identical to [[setDammage]].<br>
It was introduced to fix a spelling error in original function name.<br>
It was introduced to fix a spelling error in original function name.<br>
Note: setting a unit's damage to negative will set their health to full, but impair their aiming ability.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.




Example:<br>
Example:<br>
soldier1 '''setDamage''' 1
soldier1 '''setDamage''' 1

Revision as of 06:40, 17 April 2006

back to COMREF

object setDamage damage


Operand types:

object: Object

damage: Number

Type of returned value:

Nothing

Description:

Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.


Example:
soldier1 setDamage 1