clientOwner: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |p2= " to "") |
||
Line 6: | Line 6: | ||
| Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. | | Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. | ||
| '''clientOwner''' | | '''clientOwner'''| [[Number]] | ||
| [[Number]] | |||
|x1= <code>_id = '''clientOwner''';</code> | |x1= <code>_id = '''clientOwner''';</code> | ||
|seealso= [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] | |seealso= [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] |
Revision as of 21:34, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.