setDetailMapBlendPars: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) |
||
Line 18: | Line 18: | ||
|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off | |p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code> | |x1= <code>[[setDetailMapBlendPars]] [20, 50];</code> |
Revision as of 10:17, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [fullDetail, noDetail]: Array
- fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
- noDetail: Number - threshold distance in metres after which the texture detail will be switched off
- Return Value:
- Nothing
Examples
- Example 1:
setDetailMapBlendPars [20, 50];
- Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
- Example 3:
- Reset to default:
setDetailMapBlendPars [-1, -1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note