BIS fnc diagAnim: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
Line 23: Line 23:
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code>
|x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code>

Revision as of 10:00, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
Syntax needed
Parameters:
target: Object - (Optional, default player) - The unit whose animation should be logged "
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note