BIS fnc sceneSetBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
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|p2= [[Array]] - AI units that should be affected by function. | |p2= [[Array]] - AI units that should be affected by function. | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> | |x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |
Revision as of 10:05, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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