BIS fnc friendlySides: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(\[\[.+\]\]) \}\}$" to " |seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " \|(.+\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
||
Line 13: | Line 13: | ||
|p1= toCheck - [[Side]] or [[Object]]: Side or object whose friendly sides should be returned | |p1= toCheck - [[Side]] or [[Object]]: Side or object whose friendly sides should be returned | ||
| [[Array]] of [[Side|Sides]] | |r1= [[Array]] of [[Side|Sides]] | ||
|x1= <code>[[player]] [[call]] [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code> | |x1= <code>[[player]] [[call]] [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code> |
Revision as of 18:01, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- Syntax needed
- Parameters:
- toCheck - Side or Object: Side or object whose friendly sides should be returned
- Return Value:
- Array of Sides
Examples
- Example 1:
player call BIS_fnc_friendlySides; // can return [FRIENDLY,WEST,GUER,CIV]
Additional Information
- See also:
- CfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relationsBIS_fnc_sideIDBIS_fnc_objectSide
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note