BIS fnc isInFrontOf: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' | |p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' | ||
|r1= [[Boolean]] | |||
|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> | |||
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] | |seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] |
Revision as of 10:31, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object ManipulationGeometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;
Additional Information
- See also:
- getRelDir BIS_fnc_isInsideArea
Notes
-
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