BIS fnc relScaledDist: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|" to "|") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0. | | Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0. | ||
| [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] | |s1=[referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] | ||
|p1= referenceObject: [[Object]] | |p1= referenceObject: [[Object]] |
Revision as of 15:56, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;
Additional Information
- See also:
- distancedistanceSqr
Notes
-
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