canSuspend: Difference between revisions
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| Returns [[true]] if [[sleep]], [[uiSleep]] or [[waitUntil]] commands can be used in current scope. Usually when suspension is not allowed but used, for example when code is executed in [[Scheduler#Unscheduled_Environment|unscheduled environment]], the script engine would ignore any suspension command and throw error: "Suspending not allowed in this context". Using [[canSuspend]] command allows to detect the correct environment for the code. | | Returns [[true]] if [[sleep]], [[uiSleep]] or [[waitUntil]] commands can be used in current scope. Usually when suspension is not allowed but used, for example when code is executed in [[Scheduler#Unscheduled_Environment|unscheduled environment]], the script engine would ignore any suspension command and throw error: "Suspending not allowed in this context". Using [[canSuspend]] command allows to detect the correct environment for the code. | ||
{{Feature | Informative |The definition of [[Scheduler#Scheduled_Environment|scheduled]] and [[Scheduler#Unscheduled_Environment|unscheduled environment]] is not the same as whether or not the script execution can or cannot be suspended. For example while .''sqs'' and .''fsm'' scripts are [[Scheduler#Scheduled_Environment|scheduled]] (i.e. added to the [[Scheduler|scheduler]]: [[diag_activeSQSScripts]], [[diag_activeMissionFSMs]]), they cannot use [[sleep]] or be suspended like [[execVM]] or [[spawn]] scripts can, therefore [[canSuspend]] for these types of scripts will return [[false]]. }} | |||
| '''canSuspend''' | | '''canSuspend''' |
Revision as of 23:06, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Boolean
Examples
- Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
- Example 2:
- Make sure the function code is always spawned even when called:
mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;
Additional Information
- See also:
- sleepuiSleepwaitUntilcallspawnexecVMisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note