BIS fnc cargoTurretIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Return cargo index of a person turret and the other way around. | | Return cargo index of a person turret and the other way around. | ||
| [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] | |s1=[vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] | ||
|p1= vehicle: [[Object]] - the vehicle to check | |p1= vehicle: [[Object]] - the vehicle to check |
Revision as of 15:58, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
- Parameters:
- vehicle: Object - the vehicle to check
- personOrTurretPath: Person or Array of Numbers - unit to find or turret path
- Return Value:
- Array (turret path) or Number (cargo index)
Examples
- Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;
Additional Information
- See also:
- turretUnit moveInTurret allTurrets
Notes
-
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