aimedAtTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<code> +" to "<code>") |
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|r1=[[Number]] - 0...1 | |r1=[[Number]] - 0...1 | ||
|x1= <code> _aimingQuality = heli [[aimedAtTarget]] [target];</code> | |x1= <code>_aimingQuality = heli [[aimedAtTarget]] [target];</code> | ||
|x2= <code> _aimingQuality = heli [[aimedAtTarget]] [target,"M197"];</code> | |x2= <code>_aimingQuality = heli [[aimedAtTarget]] [target,"M197"];</code> | ||
|seealso= [[fireAtTarget]] | |seealso= [[fireAtTarget]] |
Revision as of 22:47, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- [target, weapon]: Array
- target: Object
- weapon: String - (optional)
- Return Value:
- Number - 0...1
Examples
- Example 1:
_aimingQuality = heli aimedAtTarget [target];
- Example 2:
_aimingQuality = heli aimedAtTarget [target,"M197"];
Additional Information
- See also:
- fireAtTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2013
- Killzone_Kid
- The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.