say2D: Difference between revisions

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m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
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|x1= <code>[[player]] [[say2D]] "HelloThere";</code>
|x1= <code>[[player]] [[say2D]] "HelloThere";</code>


|x2= <code><nowiki>[</nowiki>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code>
|x2= <code>[<nowiki/>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code>


|seealso= [[say]], [[say3D]], [[playSound]], [[createSoundSource]]
|seealso= [[say]], [[say3D]], [[playSound]], [[createSoundSource]]
}}
}}

Revision as of 17:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Plays given sound in 2D.
Groups:
Sounds

Syntax 1

Syntax:
from say2D sound
Parameters:
from: Object - Origin of the sound
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 2

Syntax:
from say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - Origin of the sound
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number (Optional, default 100) - Max. distance in meters at which the sound can be heard
speed: Number (Optional, default 1) - Pitch of the sound
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say2D sound
Parameters:
from: Object - Origin of the sound
to: Object - Target
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - Origin of the sound
to: Object - Target
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number (Optional, default 100) - Max. distance in meters at which the sound can be heard
speed: Number (Optional, default 1) - Pitch of the sound
Return Value:
Nothing

Examples

Example 1:
player say2D "HelloThere";
Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];

Additional Information

See also:
saysay3DplaySoundcreateSoundSource

Notes

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