BIS fnc findSafePos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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Additionally, generated position could be checked against the list of blacklisted positions '''blacklistPos'''. If search for suitable position failed, '''defaultPos''' position will be used. The format for '''defaultPos''' is array with 2 positions: [posOnLand, posOnWater]. | Additionally, generated position could be checked against the list of blacklisted positions '''blacklistPos'''. If search for suitable position failed, '''defaultPos''' position will be used. The format for '''defaultPos''' is array with 2 positions: [posOnLand, posOnWater]. | ||
| [center, minDist, maxDist, objDist, waterMode, maxGrad, shoreMode, blacklistPos, defaultPos] call [[BIS_fnc_findSafePos]] | |s1=[center, minDist, maxDist, objDist, waterMode, maxGrad, shoreMode, blacklistPos, defaultPos] call [[BIS_fnc_findSafePos]] | ||
|p1= center (Optional): center position. Could be one of: | |p1= center (Optional): center position. Could be one of: |
Revision as of 15:56, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [center, minDist, maxDist, objDist, waterMode, maxGrad, shoreMode, blacklistPos, defaultPos] call BIS_fnc_findSafePos
- Parameters:
- center (Optional): center position. Could be one of:
- Array - Position2D or Position3D - position
- Object - object which position will be used
- Nothing - when passing empty array [] or nothing, the world's "safePositionAnchor" entry will be used. (Default: []).
- minDist (Optional): Number - minimum distance from the center position. (Default: 0).
- maxDist (Optional): Number - maximum distance from the center position. If -1, the world's "safePositionRadius" entry will be used. (Default: -1).
- objDist (Optional): Number - minimum distance from the resulting position to the center of nearest object. Specifying quite large distance here will slow the function and might often fail to find suitable position. Recommended value: 0 - 10. (Default: 0).
- waterMode (Optional): Number - water mode (Default: 0). Could be one of:
- 0 - cannot be in water
- 1 - can either be in water or not
- 2 - must be in water
- maxGrad (Optional): Number - maximum terrain gradient (hill steepness). A quite small non-zero value could result in failure to find suitable position. Recommended: 0.1+ (Default: 0).
- shoreMode (Optional): Number - shore mode (Default: 0). Could be one of:
- 0 - does not have to be at a shore
- 1 - must be at a shore
- blacklistPos (Optional): Array - List of blacklisted areas in format [area1, area2, area3... areaN] (Default: []). Area could be one of:
- defaultPos (Optional): Array - default position when no position is found (Default: []). Array format is [landPosition, seaPosition], where:
- Return Value:
- Array - in format [x,y] on success. When position cannot be found at all, default map center position is returned, which will be in format [x,y,0]
Examples
- Example 1:
- Find position minimum 1m from from player but not further than 150m, not closer than 3m to any other object, not in the water, maximum gradient of 20, not on the shoreline:
_pos = [player, 1, 150, 3, 0, 20, 0] call BIS_fnc_findSafePos;
- Example 2:
_pos = [getPos player, 2000, 5000, 1, 0, 0.7, 0, [], [getPos player, getPos player]] call BIS_fnc_findSafePos;
- Example 3:
_pos = [[], 0, 1000] call BIS_fnc_findSafePos;
Additional Information
Notes
-
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Only post proven facts here! Add Note
- Posted on March 15, 2017 - 19:30 (UTC)
- Killzone Kid
- To make sure position is not inside a building, increase distance to nearest object param.