BIS fnc attachToRelative: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.64 | |version1= 1.64 | ||
Revision as of 10:06, 14 June 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean (Optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note