distance: Difference between revisions
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<dd class="notedate">Posted on Feb 14, 2007 - 12:00</dd> | <dd class="notedate">Posted on Feb 14, 2007 - 12:00</dd> | ||
<dt class="note">[[User:Sudden Death|Sudden Death]]<dd class="note">Distance to position3D (array) does not work with {{ofp}}, only objects | <dt class="note">[[User:Sudden Death|Sudden Death]]</dt> | ||
<dd class="note">Distance to position3D (array) does not work with {{ofp}}, only objects | |||
Armed Assault: | Armed Assault: | ||
Line 66: | Line 67: | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on Mar 10, 2010 - 12:00</dd> | <dd class="notedate">Posted on Mar 10, 2010 - 12:00</dd> | ||
<dt class="note">[[User:Rommel|Rommel]]<dd class="note">This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math. | <dt class="note">[[User:Rommel|Rommel]]</dt> | ||
<dd class="note">This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math. | |||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on Aug 03, 2012 - 10:15</dd> | <dd class="notedate">Posted on Aug 03, 2012 - 10:15</dd> | ||
<dt class="note">[[User:Ignoues01|Igneous01]]<dd class="note">If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: | <dt class="note">[[User:Ignoues01|Igneous01]]</dt> | ||
<dd class="note">If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: | |||
player distance [0,0,200] | player distance [0,0,200] | ||
will return 200, if the player is at this position at ground/sea level. | will return 200, if the player is at this position at ground/sea level. | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on March 22, 2014</dd> | <dd class="notedate">Posted on March 22, 2014</dd> | ||
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.<br> | <dt class="note">[[User:AgentRev01|AgentRev]]</dt> | ||
<dd class="note">When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.<br> | |||
However, this is not relevant for units, as their model center matches their world position. | However, this is not relevant for units, as their model center matches their world position. | ||
Revision as of 18:32, 12 June 2021
Description
- Description:
-
Returns a distance in meters between Objects, Positions or Locations.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = player distance _object;
- Example 2:
_meters = player distance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = position player distance nearestLocation [position player, "hill"];
Additional Information
- See also:
- distanceSqrvectorDistancedistance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- Distance to position3D (array) does not work with Operation Flashpoint, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry