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Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">") |
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<dd class="notedate">Posted on September 20, 2013 - 06:59</dd> | <dd class="notedate">Posted on September 20, 2013 - 06:59</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen. | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dd class="note">In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen. | |||
</dl> | </dl> |
Revision as of 18:32, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- text: String - text to be displayed
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
- Return Value:
- Nothing
Syntax 2
- Syntax:
- layer cutText [text, type, speed, showInMap, isStructuredText]
- Parameters:
- layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
- text: String - text to be displayed
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
- Return Value:
- Nothing
Syntax 3
- Syntax:
- layerName cutText [text, type, speed, showInMap, isStructuredText] Template:Since
- Parameters:
- layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
- text: String - text to be displayed
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) Time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
- Return Value:
- Number - number of the allocated layer
Examples
- Example 1:
cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
- Example 2:
2 cutText ["Hello World!", "PLAIN", 2];
- Example 3:
_layer1 = "normal" cutText ["In The Centre", "PLAIN"]; _layer2 = "down" cutText ["At The Bottom", "PLAIN DOWN"];
- Example 4:
- Since Arma 3 v1.74:
cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 20, 2013 - 06:59
- Killzone_Kid
- In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.
- Posted on July 6, 2016 - 13:32 (UTC)
- Krzmbrzl00
-
The value for speed has to be greater 0. If 0 is used as speed the default value (1) will be used.
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)