BIS fnc bloodEffect: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - " \| *(s1=)? *((\[[^ ]+\]) (call|spawn) '''(BI(N|S)_fnc_[a-zA-Z0-9_]+)''');? \| *p1 *=" to " |s1= $3 $4 $5 |p1=")
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| Adds the bleeding effect post-processing effect to the players screen.
| Adds the bleeding effect post-processing effect to the players screen.


|s1=[10] call '''BIS_fnc_bloodEffect'''
|s1= [10] call [[BIS_fnc_bloodEffect]]


|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.

Revision as of 20:04, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

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