commandWatch: Difference between revisions
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| Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. | | Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. | ||
| units [[commandWatch]] position | |s1= units [[commandWatch]] position | ||
|p1= units: [[Object]] or [[Array]] | |p1= units: [[Object]] or [[Array]] |
Revision as of 22:58, 12 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
- Groups:
- Unit Control
Syntax
- Syntax:
- units commandWatch position
- Parameters:
- units: Object or Array
- position: Array - format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- units commandWatch target
- Parameters:
- units: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
- Example 2:
[s1, s2] commandWatch player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect