removeWeaponGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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Line 13: | Line 13: | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. | |descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. | ||
|s1= unit '''removeWeaponGlobal''' weapon | |s1= unit '''removeWeaponGlobal''' weapon |
Revision as of 21:15, 13 June 2021
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
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