setMissileTarget: Difference between revisions

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|gr2= Weapons
|gr2= Weapons


| Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.
|descr= Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.


|s1=  munition [[setMissileTarget]] target
|s1=  munition [[setMissileTarget]] target

Revision as of 21:21, 13 June 2021

Hover & click on the images for description

Description

Description:
Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTarget target
Parameters:
munition: Object
target: Object
Return Value:
Boolean - true if succeessful

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget

Notes

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