allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=") |
Lou Montana (talk | contribs) m (Text replacement - " \|s1=" to " |s1=") |
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For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | ||
|s1= '''allMapMarkers''' | |||
|r1=[[Array]] of [[String]]s | |r1=[[Array]] of [[String]]s |
Revision as of 15:44, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Markers
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.