ammoOnPylon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Vehicle Loadouts | |gr1= Vehicle Loadouts | ||
|Returns ammo count on given pylon. | |descr=Returns ammo count on given pylon. | ||
Returns false ([[Boolean]]) on failure. | Returns false ([[Boolean]]) on failure. | ||
Revision as of 20:55, 13 June 2021
Description
- Description:
- Returns ammo count on given pylon. Returns false (Boolean) on failure.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle ammoOnPylon pylon
- Parameters:
- vehicle: Object
- pylon: String or Number - The name or the index of the pylon
- Return Value:
- Number or Boolean
Examples
- Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
- Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");
Additional Information
- See also:
- Arma 3: Vehicle LoadoutssetAmmoOnPylongetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:21 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.