setAnimSpeedCoef: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.54 | |||
|1.54 | |||
|gr1= Animations | |gr1= Animations | ||
Line 9: | Line 8: | ||
|gr2= Stamina System | |gr2= Stamina System | ||
| Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).<br> | |descr= Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).<br> | ||
Doesn't affect upper body animations (reloading, etc.) | Doesn't affect upper body animations (reloading, etc.) | ||
|s1= | |s1= unit [[setAnimSpeedCoef]] coef | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 22: | Line 21: | ||
|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code> | |x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code> | ||
| [[Arma 3: Stamina]], [[getAnimSpeedCoef]], [[setAccTime]] | |seealso= [[Arma 3: Stamina]], [[getAnimSpeedCoef]], [[setAccTime]] | ||
}} | }} | ||
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<dd class="notedate">Posted on November 14, 2016 - 03:30</dd> | <dd class="notedate">Posted on November 14, 2016 - 03:30</dd> | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]]) | <dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]])</dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on November 27, 2016 - 02:02</dd> | <dd class="notedate">Posted on November 27, 2016 - 02:02</dd> | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions. | <dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.</dd> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on November 7, 2018 - 08:39 (UTC)</dd> | <dd class="notedate">Posted on November 7, 2018 - 08:39 (UTC)</dd> | ||
<dt class="note">[[User:DrSova|DrSova]]</dt> | <dt class="note">[[User:DrSova|DrSova]]</dt> | ||
<dd class="note"> | <dd class="note">Didn't work on animals (A3 1.84.144923)</dd> | ||
Didn't work on animals (A3 1.84.144923) | |||
</dd> | |||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on November 14, 2019 - 14:09 (UTC)</dd> | <dd class="notedate">Posted on November 14, 2019 - 14:09 (UTC)</dd> | ||
<dt class="note">[[User:nomisum|nomisum]]</dt> | <dt class="note">[[User:nomisum|nomisum]]</dt> | ||
<dd class="note"> | <dd class="note">Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)</dd> | ||
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself) | |||
</dd> | |||
</dl> | </dl> |
Revision as of 17:53, 13 June 2021
Description
- Description:
- Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.) - Groups:
- AnimationsStamina System
Syntax
- Syntax:
- unit setAnimSpeedCoef coef
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
- Posted on November 7, 2018 - 08:39 (UTC)
- DrSova
- Didn't work on animals (A3 1.84.144923)
- Posted on November 14, 2019 - 14:09 (UTC)
- nomisum
- Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)