countSide: Difference between revisions
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>_num = | |x1= <code>_num = west [[countSide]] [[list]] _triggerOne;</code> | ||
|x2= <code>_numCivPlayable = | |x2= <code>_numCivPlayable = civilian [[countSide]] [[playableUnits]];</code> | ||
|seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]] | |seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]] |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Returns how many units in the given array belong to given side.
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- side countSide array
- Parameters:
- side: Side
- array: Array of Objects and/or Groups
- Return Value:
- Number
Examples
- Example 1:
_num = west countSide list _triggerOne;
- Example 2:
_numCivPlayable = civilian countSide playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 19, 2014 - 01:00 (UTC)
- AgentRevolution
- This command considers captive units as civilians, regardless of their group's side.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Object Detection