BIS fnc activateAddons: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles | |p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles | ||
|r1=[[Array]] of [[String|strings]] - Activated addons | |r1= [[Array]] of [[String|strings]] - Activated addons | ||
|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code> | |x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code> |
Revision as of 22:25, 7 August 2021
Description
- Description:
- Activate addons upon mission start. Doesn't work when the mission is already running.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [addons] call BIS_fnc_activateAddons
- Parameters:
- addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
- Return Value:
- Array of strings - Activated addons
Examples
- Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;
Additional Information
- See also:
- activateAddonsunitAddonsactivatedAddons
Notes
-
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