Bug List – ArmA: Armed Assault
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More issues with 64bit systems and german version1.02. Game crashes after a few minutes '' AppName: arma.exe AppVer: 1.2.0.5103 ModName: arma.exe ModVer: 1.2.0.5103 Offset: 001335c2''. Same report - several users. This is after they used install work around from [http://community.bistudio.com/wiki/Talk:ArmA:_Bug_List Talk Page] [v1.02 german] -[[User:SniperAndy|SniperAndy]] | More issues with 64bit systems and german version1.02. Game crashes after a few minutes '' AppName: arma.exe AppVer: 1.2.0.5103 ModName: arma.exe ModVer: 1.2.0.5103 Offset: 001335c2''. Same report - several users. This is after they used install work around from [http://community.bistudio.com/wiki/Talk:ArmA:_Bug_List Talk Page] [v1.02 german] -[[User:SniperAndy|SniperAndy]] | ||
:I also would suggest that they send their arma.bidmp, arma.mdmp and arma.RPT files to [[BI]]. --[[User:Sniperwolf572|Sniperwolf572]] 16:19, 19 December 2006 (CET) | :I also would suggest that they send their arma.bidmp, arma.mdmp and arma.RPT files to [[BI]]. --[[User:Sniperwolf572|Sniperwolf572]] 16:19, 19 December 2006 (CET) | ||
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{{Bug priority|1| | |||
ArmA will crash on startup with two Radeon x850s in crossfire mode. It will not crash without crossfire enabled. See my profile for my system information. AppName: armademo.exe AppVer: 1.3.0.5110 ModName: armademo.exe | |||
ModVer: 1.3.0.5110 Offset: 007d0eed [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | |||
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{{Bug priority|1| | |||
The game can crash to desktop with error message ''"Can not create system memory surface: 8007000e"''. Seems to happen completely randomly, the error message is always the same. [1.02]-[[User:H-|H-]] | |||
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{{Bug priority|2| | {{Bug priority|2| | ||
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{{Bug priority|5|AI units don't embark repaired vehicles. It's a historic bug, still present in OFP 1.96: After a vehicle gets damaged so that AI units disembark automatically no AI units ever embark again even when the vehicle is repaired - [[User:wiper|wiper]], 30.Dec06 | {{Bug priority|5|AI units don't embark repaired vehicles. It's a historic bug, still present in OFP 1.96: After a vehicle gets damaged so that AI units disembark automatically no AI units ever embark again even when the vehicle is repaired - [[User:wiper|wiper]], 30.Dec06 | ||
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Shooting near the edges of a window or other narrow openings in buildings will make the bullets hit the wall, even though the gun barrel has free sight. [1.02] -[[User:Xpz|Xpz]] | Shooting near the edges of a window or other narrow openings in buildings will make the bullets hit the wall, even though the gun barrel has free sight. [1.02] -[[User:Xpz|Xpz]] | ||
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{{Bug priority|4| | |||
If an helicopter crash on a roof, it floats in air after the building is destroyed [http://mio.discoremoto.alice.it/benna86/ArmA/chopper.JPG Image] [Demo] -[[User:Benna86|Benna86]] | |||
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{{Bug priority|5| | {{Bug priority|5| | ||
Crouching inside buildings/stairs/roofs and then turning can make limbs go through walls. You can also hit soldiers that encounters this bug, even though they are (or should be) behind a wall. [1.02] -[[User:Xpz|Xpz]] | Crouching inside buildings/stairs/roofs and then turning can make limbs go through walls. You can also hit soldiers that encounters this bug, even though they are (or should be) behind a wall. [1.02] -[[User:Xpz|Xpz]] | ||
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==Control Issues== | ==Control Issues== | ||
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: Might be considered a non-feature... anyone agree? --[[User:BigDawgKS|Big Dawg KS]] | : Might be considered a non-feature... anyone agree? --[[User:BigDawgKS|Big Dawg KS]] | ||
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{{Bug priority| | {{Bug priority|5| | ||
Ladders on heavy armored factories aren't usable [http://mio.discoremoto.alice.it/benna86/ArmA/ladder.divx Video] [1.02 & Demo] -[[User:Benna86|Benna86]] | Ladders on heavy armored factories aren't usable [http://mio.discoremoto.alice.it/benna86/ArmA/ladder.divx Video] [1.02 & Demo] -[[User:Benna86|Benna86]] | ||
}} | }} | ||
==Mission Issues== | ==Mission Issues== | ||
{{Bug priority|3| | {{Bug priority|3| | ||
Campaign mission "Armored Fist": | Campaign mission "Armored Fist": | ||
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Campaign mission Beaten Dog can not be completed (restarted the campaign after each patch); one of the AI soldiers, usually nr. 9 or 8 (or probably the last one alive) gets stuck somewhere and is unable to board one the 4x4 as ordered by the leader after the first attack is repelled and you are supposed to go and cover some flank. The mission will either not move forwards or after about 15 minutes of "X, BOARD that 4x4" -> "NEGATIVE!" you are forced to move on foot to cover the flank..[v1.02 german]-[[User:H-|H-]] | Campaign mission Beaten Dog can not be completed (restarted the campaign after each patch); one of the AI soldiers, usually nr. 9 or 8 (or probably the last one alive) gets stuck somewhere and is unable to board one the 4x4 as ordered by the leader after the first attack is repelled and you are supposed to go and cover some flank. The mission will either not move forwards or after about 15 minutes of "X, BOARD that 4x4" -> "NEGATIVE!" you are forced to move on foot to cover the flank..[v1.02 german]-[[User:H-|H-]] | ||
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{{Bug priority|3| | |||
Mission: Tank-Training: When you have to shoot at the different targets you also have to fire at two "paperboard soldiers" with the MG. If you accidentally hit the second soldier while you are assigned to hit the first one the mission gets stuck because the task to hit the second soldier can't be completed anymore. (v1.02 german) -[[User:Melbourne, FL|Melbourne, FL]] | |||
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{{Bug priority|4| | {{Bug priority|4| | ||
SP Mission "Messenger" (the the one where you´re supposed to bring back up troops via truck) is now missing fog; making it harder to survive the start and also making it more laggy ''[1.02]'' [[User:Burns|burns]] 01:30, 16 December 2006 (CET) | SP Mission "Messenger" (the the one where you´re supposed to bring back up troops via truck) is now missing fog; making it harder to survive the start and also making it more laggy ''[1.02]'' [[User:Burns|burns]] 01:30, 16 December 2006 (CET) | ||
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onPlayerConnected (Script): returned parameter '_name' is incorrectly set to '__SERVER__' instead of player's name. I have not checked if onPlayerDisconnected has the same problem. It works fine with in-game server. [1.02]<br>Edit: it seems it does work, I apologise, please remove -[[User:Foobee|Foobee]] | onPlayerConnected (Script): returned parameter '_name' is incorrectly set to '__SERVER__' instead of player's name. I have not checked if onPlayerDisconnected has the same problem. It works fine with in-game server. [1.02]<br>Edit: it seems it does work, I apologise, please remove -[[User:Foobee|Foobee]] | ||
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==Performance Issues== | ==Performance Issues== | ||
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{{Bug priority|4| | {{Bug priority|4| | ||
Editor or map not displayed correctly in Windows Vista. When you zoom out, the menu on the right disappears ( [[media:bug-arma-editor1.jpg|example1]], [[media:bug-arma-editor2.jpg|example2]]) -- [v1.02,german] --[[User:Sentinel|Sentinel]] | Editor or map not displayed correctly in Windows Vista. When you zoom out, the menu on the right disappears ( [[media:bug-arma-editor1.jpg|example1]], [[media:bug-arma-editor2.jpg|example2]]) -- [v1.02,german] --[[User:Sentinel|Sentinel]] | ||
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{{Bug priority|4| | |||
Night vision is apparently unusable on certain system settings. The HDR effect gets overbright and all you see is green light. My graphics card is GF6600GT with the newest drivers. Here is a [http://koti.mbnet.fi/celery/pics/arma_nv1.jpg picture] [v1.02] --[[User:Celery|Celery]] | |||
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{{Bug priority|5| | {{Bug priority|5| | ||
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==Weapons== | ==Weapons== |
Revision as of 23:53, 2 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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