BIS fnc doorClose: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ") |
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|descr=Close a door with an animated doorhandle. | |descr=Close a door with an animated doorhandle. | ||
|s1= [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] | |s1= [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call [[BIS_fnc_doorClose]] | ||
|p1=building: [[Object]] - (Optional, default [[objNull]]) Building | |p1=building: [[Object]] - (Optional, default [[objNull]]) Building |
Revision as of 18:18, 20 June 2021
Description
Syntax
- Syntax:
- [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call BIS_fnc_doorClose
- Parameters:
- building: Object - (Optional, default objNull) Building
- doorAnimation: String - (Optional, default "") Name of the door animation
- handleDownAnimation: String - (Optional, default "") Animation source of handle down
- doorHandleUpAnimation: String - (Optional, default "") Animation source of handle up
- animationPhase: Number - (Optional, default 0) Value from 0-1
- Return Value:
- Nothing
Examples
- Example 1:
[building,"doorAnimation","animationUp","animationDown",1] call BIS_fnc_doorClose;
Additional Information
- See also:
- animate animateSource BIS_fnc_door
Notes
-
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