BIS fnc endMissionServer: Difference between revisions

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|descr= Ends the mission properly for all players in a multiplayer environment.
|descr= Ends the mission properly for all players in a multiplayer environment.
{{Feature|Informative|This function is somewhat deprecated. You can [[remoteExec]] [[BIS_fnc_endMission]] instead and have more options available.}}
{{Feature|Informative|This function is somewhat deprecated for custom endings since {{GVI|arma3|1.50}} as [[remoteExec|remote-exec]]uting [[BIS_fnc_endMission]] allows for more options:
<code>["MyEnding", [[true]], 3] [[remoteExec]] ["BIS_fnc_endMission", 0, [[true]]];</code>
}}


|s1= endType call [[BIS_fnc_endMissionServer]]
|s1= endType call [[BIS_fnc_endMissionServer]]

Revision as of 19:51, 21 August 2021

Hover & click on the images for description

Description

Description:
Ends the mission properly for all players in a multiplayer environment.
This function is somewhat deprecated for custom endings since Arma 3 logo black.png1.50 as remote-executing BIS_fnc_endMission allows for more options: ["MyEnding", true, 3] remoteExec ["BIS_fnc_endMission", 0, true];
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
endType call BIS_fnc_endMissionServer
Parameters:
endType: String - Class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:
  • "EveryoneWon" - Show "MISSION COMPLETED" to everyone
  • "EveryoneLost" - Show "MISSION FAILED" to everyone
  • "SideScore" - Show "YOUR SIDE WON" to side with largest score
  • "GroupScore" - Show "YOUR GROUP WON" to group with largest score
  • "PlayerScore" - Show "YOU WON" to player with largest score
Return Value:
Boolean

Examples

Example 1:
"SideScore" call BIS_fnc_endMissionServer;

Additional Information

See also:
BIS_fnc_endMissionfailMissionforceEndendMission

Notes

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