BIS fnc sceneSetObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|+$" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>[player, ''_arrayOfObjects'', false] call BIS_fnc_sceneSetObjects;</sqf> | ||
|seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | |seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | ||
}} | }} |
Revision as of 19:03, 5 May 2022
Description
- Description:
- This function sets objects positions and direction relative to the chosen object.
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, objectsArray, applyOffset, stopped] call BIS_fnc_sceneSetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
- applyOffset: Boolean - true to apply height offset
- stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
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