BIS fnc respawnEndMission: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
Line 21: | Line 21: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_respawnEndMission;</sqf> | ||
|x2= <code>[[player]] [[call]] [[BIS_fnc_respawnEndMission]];</code> | |x2= <code>[[player]] [[call]] [[BIS_fnc_respawnEndMission]];</code> |
Revision as of 13:04, 5 May 2022
Description
- Description:
- End a mission if all players are dead and there are no more respawn tickets (if any).
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- call BIS_fnc_respawnEndMission
- Return Value:
- Nothing - the script doesn't end
Alternative Syntax
- Syntax:
- unit call BIS_fnc_respawnEndMission
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_respawnEndMission;
- Example 2:
player call BIS_fnc_respawnEndMission;
Additional Information
- See also:
- BIS_fnc_endMissionBIS_fnc_respawnTicketsBIS_fnc_missionRespawnTypeplayableUnitsisMultiplayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note