BIS fnc friendlySides: Difference between revisions

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|x1= <code>[[player]] [[call]] [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code>
|x1= <code>[[player]] [[call]] [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code>


|seealso= [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]], [[BIS_fnc_sideID]], [[BIS_fnc_objectSide]]
|seealso= [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]] [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]], [[BIS_fnc_sideID]], [[BIS_fnc_objectSide]]
}}
}}

Revision as of 22:38, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns sides allied to the given side / object.
Execution:
call
Groups:
Sides

Syntax

Syntax:
toCheck call BIS_fnc_friendlySides
Parameters:
toCheck - Side or Object: Side or object whose friendly sides should be returned
Return Value:
Array of Sides

Examples

Example 1:
player call BIS_fnc_friendlySides; // can return [FRIENDLY,WEST,GUER,CIV]

Additional Information

See also:
CfgVehicles config side value SideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relationsBIS_fnc_sideIDBIS_fnc_objectSide

Notes

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